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Why did I always get kudos from COMMENT_ME_JAPANESE_TITS? Why did I never get kudos from Carl Gauss? What's a girl got to do to attract a studly mathematician to her principia-mathematica-omegaverse fanfic? I'd proved the number 4 at least twenty times! But no, Gauss and his cute flowery signature were nowhere to be seen! Just me, the Hell Hounds, and the stalwart tit-requester. Typical.

(https://secretfanspace.dreamwidth.org/3100.html?thread=5411356#cmt5411356)

Welcome back! Chat fandom, creative things, odd stuff you've seen around the net, funny stuff, books, films, anything! Meme trundles on!


(start a comment thread by replying to this post)
Depth: 1

Re: Puzzles - Teammate 2025

Date: 2025-05-21 05:57 am (UTC)
From: (Anonymous)
https://2025.teammatehunt.com/wrapup

Wrap-up for Matt and Emma's Deep-Space Disaster is out! Has been out for about a month, actually, but let's not talk about that part. I do recommend giving it a read if you're interested in the nitty-gritty behind running and designing a puzzle hunt like this, though; the tech bloopers are always fun.

This was a really neat little CYOA-style hunt with a stellar (no pun intended!) storyline. Fun puzzles, but it's the interactive components and presentation that really made it one of the most memorable hunts I've done. Unfortunately for me, you can't explore the hunt website without solving all the puzzles, but unfortunately for you, I've decided to write up the whole thing anyways. Spoilers ahead, of course.
Depth: 2

Re: Puzzles - Teammate 2025 - Begin

Date: 2025-05-21 06:00 am (UTC)
From: (Anonymous)
==> BEGIN
Here's the first really cool thing about this hunt - the story is told entirely through comic panels. This would've made my life a whole lot easier if they'd also made the images hotlink-able, but instead I've got to describe everything. It's part of the experience, I swear.

So. We - Matt and Emma, puzzle-solving twins extraordinaire, are napping on the spaceship Arkose when emergency sirens go off. The rest of the three-man crew are nowhere to be found, so we gear up with our emergency timeium-powered watches - whatever that means! - and collect some emergency puzzle supplies before we're presented with our first choice.

https://i.imgur.com/Xk9M5I8.png
The triangular pieces of this mini-puzzle rotate; we can either chart a path left (to the Control Panel) or right (to the Cargo Shelves). We tried splitting up Matt and Emma, but unfortunately, they are a set and cannot be separated.

Well, dans. Where do we go first?
Depth: 3

Re: Puzzles - Teammate 2025 - Go to the Control Panel

Date: 2025-05-21 06:03 am (UTC)
From: (Anonymous)
==> GO TO THE CONTROL PANEL
We head up to the Control Panel, where we sync up with the Arkose's resident engineer, Lucy. She sets us up with three relatively easy puzzles, ostensibly to fix whatever's going on, but when we start on the metapuzzle, things just don't add up.

For each clue, we take one letter from each of the three feeder puzzles, and then Matt, Emma, and Lucy all pipe in with observations that help us identify the missing fourth letter. But the letters we get don't spell out the answer! Instead, they tell us that LUCY LIED. In fact, she's the one who sabotaged the spaceship! And now that we've figured her out, she ... throws a deck of cards at us? And then, while we're still nerdsniped by the prospect of card games, she shoots us.

Well, shit. Guess escape wasn't in the cards!
From: (Anonymous)
==> GO TO THE CARGO SHELVES
...luckily, dying just resets us to the moment we put on those mysterious timeium watches. Choices we've unlocked become buttons, and we can pick and choose which paths to take in each timeline. Here, we go down to the Cargo Shelves, where we're greeted with - you guessed it! - more puzzles. There's also a safe, but we don't know the combination and we're told not to try guessing.

After clearing out a few more puzzles, we find the source of the problem - a hull breach! We also find the easiest metapuzzle in the world - it's just a list of subpuzzle answers matched with numbers. If we interpret the numbers as indices into the given answers, we get the metapuzzle answer TINKER.

Huh. It couldn't be that easy, right...?
Depth: 4

Re: Puzzles - Teammate 2025 - Tinker

Date: 2025-05-21 06:08 am (UTC)
From: (Anonymous)
==> TINKER
We got sucked into the endless vacuum of space. Guess fixing the hull breach wasn't in the cards!
Depth: 4

Re: Puzzles - Teammate 2025 - Suit Up

Date: 2025-05-21 06:19 am (UTC)
From: (Anonymous)
==> SUIT UP
On the other hand, the cards ... are in the answers?

Each of the subpuzzle answers can be matched to a card suit; for example, SAILOR MOON is associated with HEARTS and MANCHESTER UNITED is one (of many) CLUBS. Conveniently, Lucy threw all four card suits at us in a very specific order. If we use the numbers of matching cards as indices into the subpuzzle answers, we get the metapuzzle answer SUIT UP.

Inspired, we put on our spacesuits and head out to patch the breach from outside - except we're immediately thrown into cryptics bootcamp. Each puzzle is a set of four cryptics, all using the same type of cryptics wordplay (i.e. initial letters, charades). Not too bad! Unfortunately, someone then got the bright idea of inventing new cryptic clue types (answers/explanations in spoilers).

> Begin north, new group of ferrets (7)
START (begin) up (NORTH) → NEW BUSINESS (group of ferrets)
> Relative of Fibonacci’s favorite aunt at school gather together (6)
F (favorite[1]) + A (aunt[1]) + T (at[2]) + H (school[3]) + E (gather[5]) + R (together[8]) → FATHER (relative)

Then, they start combining all of these different tricks into one cursed package.

> Ariel has many of these Thai-Indian whales and a bobsled without a lightbulb (12)
TH (thai) + IN (indian) + GAM (group of whales) + A BOBSLED - LED (lightbulb) → THINGAMABOBS (ariel has many of these)

If you're going 'what the fuck' at these now, just know that I'm sharing the ones that actually made enough sense to me to write an explanation for them. I offloaded the hard ones onto our Cryptics Guy, and even he had to resort to the time-honored cryptics tradition of guessing random synonyms that fit the enumeration.

If we manage to complete all the cryptics, we get hit by an asteroid for our trouble! We die, but at least we manage to get a beautiful view of our spaceship's relative position in space before we drift out of consciousness. Wonder what that might be useful for.
Depth: 4

Re: Puzzles - Teammate 2025 - Tar Out

Date: 2025-05-21 06:27 am (UTC)
From: (Anonymous)
==> TAR OUT
Let's go back to Lucy's cards. Before drifting off into the infinite void, Matt and Emma pointed out that there might be a more arcane solution to this problem.

https://i.imgur.com/RsTQZne.png
Each standard card suit also boasts a visual design that references a tarot card suit. If we recategorize the subpuzzle answers by tarot suits - for example, SAILOR MOON uses WANDS and MANCHESTER UNITED wins CUPS - and apply the same extraction, we get the metapuzzle answer TAR OUT. With a little TAR, we can seal the hull breach and buy us some time.

Unfortunately, we're still stuck in the cargo hold. There's a workbench where we can try to build something to help us out, but we've got limited supplies and only enough space for six components.

Each of the puzzles in the Workbench round has two answers; the answer you choose also affects which puzzle gets unlocked next. The final metapuzzle is themed after the electromagnetic spectrum (it's called BUILT TO SPEC!) and requires you to select a combination of puzzles that has the letters ROYGBIV in that order. There's two right answers, of course!
Depth: 5

Re: Puzzles - Teammate 2025 - Build Jerry-Rigged Saw

Date: 2025-05-21 06:38 am (UTC)
From: (Anonymous)
==> BUILD JERRY-RIGGED SAW
If we assembled the right components, we can jerry-rig a saw and cut through the door to reach Captain Houston's office. He's not there, of course, but his ID card's on his desk, his cat is under the desk (and pettable for an achievement), and he's left out a bunch of notes. There's a crossword puzzle, a mixtape, and a transcript of a game of Innovation that he was playing - but with who?

https://2025.teammatehunt.com/solutions/captains-office (language details, spoilers!)

Aliens, apparently. Each puzzle contains sections of signed language that we have to decode from context. If we complete enough puzzles, we absorb enough information to solve the password reset questions on his computer, unlocking the communications device and a small message from our alien sponsors.

https://www.youtube.com/watch?v=cJCcqqPh5hs
> (roughly translated) Are you alive? You were not responding. Send us location numbers. We will come to your location. We will take small life fragments. You will give small life fragments. (combination for safe)

Perfect! We can send the aliens a distress signal and they'll rescue us. Of course, we'll have to send that message in their language, and since it's a signed language, we have to act it out. You can check out some of the creative solutions people submitted here, ranging from the traditional (acting it out with their limbs) to the creative (noodles and pipe cleaners).

https://www.youtube.com/playlist?list=PLj5MLcURdgEKv2TtKj8EJeqkuqHg7WXTN

Once we do that, the aliens hear our message and come to get us, and right before they dock ... our ship blows up? Wait, that can't be right, can it?
Depth: 5

Re: Puzzles - Teammate 2025 - Build Ladders in Chute

Date: 2025-05-21 06:45 am (UTC)
From: (Anonymous)
==> BUILD LADDERS IN CHUTE
If we assembled the right components, we can build a ladder to get back to the Control Panel. Lucy's already made her grand escape, and without her, the three relatively easy puzzles we saw on our first visit have been upgraded to more painful variants, quite literally. The NYT Spelling Bee puzzle, for example, now requires us to find PAINGRAMS instead of PANGRAMS.

https://i.imgur.com/AJUsdxh.png
We're given another sliding triangle puzzle (now with added portals) for our next choice, but the Cockpit is only accessible if we have a crew member's ID card. There's one of those in the Captain's Office, but we can't go back ... or can we?
Depth: 6

Re: Puzzles - Teammate 2025 - Visit the Greenhouse

Date: 2025-05-21 07:01 am (UTC)
From: (Anonymous)
==> VISIT THE GREENHOUSE
Welcome to the Greenhouse! This round has one of my favorite puzzle hunt conventions - the obligatory scavenger hunt. After doing all sorts of dumb logic puzzles (and spoiling ourselves on Tears of the Kingdom in the process), we finally get to sit back, relax, and force puzzle hunt staff to read our dumb submissions for tasks like 'Show me how to center a div' and 'Send me proof you touched grass.' Some of the best submissions are featured in the wrap-up; I especially liked the ChatGPT response to centering a div.

As for the actual metapuzzle - well, the problem here is that we're running out of air. To solve that, we simply need to reinvent life. Our communications with the aliens gave us the combination to the safe in the Cargo Shelves, and if we unlock it, we receive a set of denatured proteins. If we combine the proteins with the subpuzzle answers and print them out, we can literally fold the proteins back into shape to reveal the metapuzzle answer OXYGENETICS.

That allows us to generate as much oxygen as we need! We get a few moments to celebrate ... and then our ship blows up? What the fuck. This ship sucks and I want a refund.
Depth: 6

Re: Puzzles - Teammate 2025 - Visit the Cockpit

Date: 2025-05-21 07:19 am (UTC)
From: (Anonymous)
==> VISIT THE COCKPIT
Like Houston, Lucy also left some notes scattered around the Greenhouse. One of them contains a drawing of the ship's Air Filtration System, which just so happens to look exactly like the crossword puzzle in the Captain's Office. If we use the marks on her drawing to extract an answer from the crossword puzzle, we're told to IN VENT - we can visit the Captain's Office, pick up his ID card, and then crawl into the vents to get back to the Control Panel. Now we can visit the Cockpit, which'll let us fly the spaceship!

Unfortunately, none of us passed pilot school and space is full of hazards we have to navigate around. We unlock three sets of themed puzzles, where each set contains four (simpler) 7x7 puzzles and two (harder) 13x13 puzzles that combine the mechanics introduced in the first four puzzles. These sets are, in order: the world's most cursed Nonogram, the world's most cursed Minesweeper, and the world's most cursed NYT Strands. Consider this:

- Nonogram, but you can only place Tetris pieces, but also you have to place Akari lights
- Minesweeper, but the numbers are colored based on how hard they're lying to you, and also there are no numbers, there are just Minecraft craftable items
- Strands, but the theme is chess and all paths have to be valid chess moves for the type of piece the word references

Each of these puzzle sets represents an axis in 3D space, and each of these puzzles represents a specific slice of the 13x13 cube that we have to map for hazards. The puzzles tell us what to avoid; for example, in Minesweeper we can't hit mines and in Chess Strands we can't hit royals and rooks.

Finally, we just have to navigate our ship safely from our current location (which we can deduce from landmarks in Cryptics Hell) to the planet Marsh Haven at (1, 3, 13). Just as we're about to reach our final destination, our ship ... blows up? Man, they just don't make spaceships like they used to these days.
Depth: 3

Re: Puzzles - Teammate 2025 - Turn Around

Date: 2025-05-21 07:35 am (UTC)
From: (Anonymous)
==> TURN AROUND
Maybe we're tired of blowing ourselves up when the reactor overloads, or maybe we're just prescient and decided to try a hunch. Whatever it is, we're back at the very first rotating triangle puzzle - and it turns out if we just go right back to where we started, we can TURN AROUND and enter the reactor room. This is the finale of the puzzle hunt, and it required all hands on deck and in a call.

Essentially, we need to fix the reactor core by playing Keep Talking and Nobody Explodes, but instead of it being a two-player game, it's now a four-player game. Matt and Emma are at the reactor controls and Houston and Sky are reading the reactor manuals. None of the modules can be solved without all four players coordinating.

For example, one of the tasks is stabilizing a reaction. Emma can see the products of the reaction, while Matt has a list of elements we can add to the reactor. Houston's side of the manual contains information about the element family and atomic weight of the element we need to add, while Sky's manual contains the actual periodic table reference.

The other tasks included navigating a maze, solving an Akari, guessing a clue word, and constructing a rebus. We had 10 minutes to do 17 mostly-random modules, where completing one successfully gave us 30 more seconds and three mistakes were allowed. Our first run, we barely made it through three modules! It took us a good three or so more runs before we managed to agree on a consistent coordinate system, and then we kept getting left and right and top and bottom confused anyways and screwing it up. Great times, great times.

If we completed all the modules, the elements we threw in would spell out NEED MORE TIMEIUM. It turns out our reactor kept blowing up because Lucy stole the timeium core, but luckily, we happen to have an extra source of timeium handy - our watches! If we sacrifice them, we give up our timeloop powers but we can finally play an ending to the (real) end.

It was very hard not to pick the ending where we died in Cryptics Hell. Matt and Emma deserved it.
Depth: 4

Re: Puzzles - Teammate 2025 - The End

Date: 2025-05-21 07:44 am (UTC)
From: (Anonymous)
That's the end! Tried very hard to make this accessible to readers, but a lot of this wall of text was also just for me to keep track of everything that happened. Please do ask if anything made no sense. I promise to provide an explanation that will probably make even less sense.

I realized halfway through posting this that you can't actually un-expand comments on Dreamwidth, so breaking it up into different comments so you can 'play' the CYOA turned out to be a bust. Well! It's the thought that counts, after all. If you close your eyes and squint you can still get the experience.
Depth: 5

Re: Puzzles - Teammate 2025 - The End

Date: 2025-05-21 08:16 am (UTC)
From: (Anonymous)
> If you close your eyes and squint you can still get the experience.

Will try it! (Eventually!)

Skimmed, but hadn't seen much (I flatview all things); I've bookmarked the first post to read them in sequence :)
Depth: 2

Re: Puzzles - Teammate 2025

Date: 2025-05-24 09:42 pm (UTC)
From: (Anonymous)
DD

OK I'm attempting to play this now while I wait for hot water. I have not allocated adequate time! Wish me luck!
Depth: 3

Re: Puzzles - Teammate 2025

Date: 2025-05-24 09:48 pm (UTC)
From: (Anonymous)
So I cannot rotate things in my head, at ALL. I would need to print, cut this thing out and turn triangles at random until I happened to get a working path. So looks like I will be CHEATING and looking at the next part. (Idk if I can pick left or right at random, or if only one path works...)
Depth: 4

Re: Puzzles - Teammate 2025

Date: 2025-05-24 09:59 pm (UTC)
From: (Anonymous)
Yeah, the actual puzzle is interactive so you just turn it there. The posts are written in order, so they may spoil some of the plot developments in the previous posts, but hopefully it'll still be enjoyable!
Depth: 4

Re: Puzzles - Teammate 2025

Date: 2025-05-24 09:59 pm (UTC)
From: (Anonymous)
So that was BEGIN. I therefore picked the first option, control panel, first, and promptly died. So now we're on the Cargo shelves route.

I then accidentally hid the wrong comments and skipped straight to the end. "Huh, that was short".

One, "expand 7 comments" later, and we're in business. So I suppose I tried TINKER and that went as it went (NO SPOILERS HERE!).

I thought that first cryptic clue was just a bad cryptic clue lol. The Fibonacci one was cool (I did not get it ofc, but facepalmed a bit when I read the spoiler text). The Ariel one seems fair but a bit ugly...

Now to TAR OUT...
Depth: 5

Re: Puzzles - Teammate 2025

Date: 2025-05-24 10:02 pm (UTC)
From: (Anonymous)
You could actually skip straight to the end - I think a couple teams did it (and got a hidden achievement for it).

You can't actually finish the hunt there, though, because there's a few additional locks that require information from the other routes.
Depth: 5

Re: Puzzles - Teammate 2025

Date: 2025-05-24 10:08 pm (UTC)
From: (Anonymous)
(Ok so I did at least pick up that cards+tar out+ arcane means this is referencing tarot. Genius, me. Though since tar out was an answer, rather than some context, not sure that counts for much. But I miiiight've picked up on this one from seeing the pics; we'll never know. I've played a lotta persona. It's possible)

Read through the rest! Did not see anything other than the cryptics and the rotations that I could attempt from here, and the rotations were gonna be a bust, so I just read along. Sounds like I'd have hated these puzzles lol. A lot of *spatial* stuff. Suppose it did warn one in the title. Congrats for getting through it!
Depth: 6

Re: Puzzles - Teammate 2025

Date: 2025-05-24 10:17 pm (UTC)
From: (Anonymous)
(I saw "tetris* and legit shuddered; have always sucked at that. :D I was feeling smart earlier for inventing my own writing system for fic purposes that looked alright, despite being a combo of three languages I don't really speak, but turns out i am homer simpson smrt as usual.)
Depth: 7

Re: Puzzles - Teammate 2025

Date: 2025-05-24 10:17 pm (UTC)
From: (Anonymous)
See I can't even quotation mark/asterisk consistently
Depth: 6

Re: Puzzles - Teammate 2025

Date: 2025-05-25 03:34 am (UTC)
From: (Anonymous)
Yeah, I wish I'd been able to share more of the puzzles, but they haven't put up a public access account so nothing is available without solving it yourself. Supposedly it will come 'soon,' but there's a lot of tech issues involved since it was designed around the ability restart the timeline.

Glad you could enjoy it though! Thanks for playing.
Depth: 3

Re: Puzzles - Teammate 2025

Date: 2025-05-25 12:05 am (UTC)
From: (Anonymous)
Also every time I read "CYOA", instead of "choose your own adventure", I hear it as "cover your own ass". Idk how to fix this.

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